Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

News & Resources

Targeting the Young Gamer

With the summer holidays rapidly approaching, marketers across a variety of industries are vying to capture the attention of school pupils as they make the most of the free time on their hands. The video gaming industry is no exception and the recent launch of the Nintendo 3DS combined with the tumbling prices of console bundles has reinvigorated this already lucrative market. Recently released Youth TGI data shows the gaming habits of Britain's secondary school-aged population, helping to give marketers the edge in tailoring their campaigns to this much sought-after demographic.

The latest data emerging from the Youth TGI survey reveals that a whopping 71% of 11-19 year olds play at least two hours of computer games per week: equating to almost 5 million regular young gamers. There has also been a dramatic rise in the number of heavy video gamers in this age bracket (playing over 15 hours per week), reaching over 1.3 million in 2011, up from 780,000 in 2007 - undoubtedly a result of the launch of improved consoles, such as the PS3 and Xbox 360, as well as the proliferation of online gaming. In fact, 68% of regular 11-19 year old gamers now play online games via consoles or home PCs.

101725198Young gamers are certainly prepared to put their hand in their pocket to keep up with the latest trends: 11 to 14 year old regular gamers spend, on average, £2.28 per week on video games, rising to £4.61 per week for 15-19 year olds (almost 10% of their average weekly income). These consumers are keen on purchasing the latest gaming devices as 40% bought a console in the last year and 21% opted for a handheld system, while 800,000 young tech fans purchased both.

Following the latest trends and brands is a key component of the purchasing behaviour of young gamers and is not confined solely to consoles and video games. They are over a fifth more likely to wear clothes with logos and 22% more likely to believe that it is important to have the latest equipment when playing sport.

In fact, branding significantly influences these young consumers: regular gamers are over 50% more likely than the average young person to believe that "the brand name is the most important thing when buying something".  Similarly, GB TGI (surveying adults aged 15+) reveals that a third of all secondary school parents always buy the brands that their children prefer - making households with young gamers a crucial target for marketers across all heavily-branded industries.

Regular young gamers are also receptive to advertisements placed in video games, with online enthusiasts 72% more likely to notice in-play advertisements often.

However, when you can prise these young gamers away from their controllers, they are most likely to be found glued to screens of a different ilk as this group is 53% more likely to be among the heaviest 20% of internet users and 41% more likely to watch at least 40 hours of television per day.

Press Releases

5th June 2013 - Britain’s upmarket ethical consumers

Ethical advertising campaigns are on the increase as brands respond to the rise in consumer awareness of corporate social responsibility. Latest insight from Kantar Media’s Premier TGI study, of the most upmarket and affluent British adults, reveals tapping into ethical consumers can reap enormous rewards for marketers.

More

 

Pulse on the Economy

In this paper, we share how the convergence of two major influences – the economic recession and the “Social Media Revolution” – led to a research partnership between Kraft Foods and Cymfony, a Kantar Media company, to understand how the challenging economic climate affected consumers’ attitudes and behaviours regarding grocery shopping.

More

 
 
 
footer breaker image

Media Monitoring & Evaluation

Global media monitoring and media evaluation requires precise media intelligence, something we promise you thanks to the integration of Presswatch and Millward Brown Precis.

Our broadcast monitoring, press cuttings, press monitoring, internet monitoring and media analysis is also informed by insights gained through over fifty years of experience previously known as TNS Media Intelligence, Tellex and Parker Bishop.

More

Audience Measurement

The audience measurement services we provide for organisations such as BARB go far beyond simply measurement.

Using the resources of software tools such as Infosys, Expert Software, X*pert, we ensure that TV measurement, radio measurement, and internet measurement all allow for more effective media planning using our PeopleMeter, VirtualMeter, Return Path Data and Portable People Meter PPM technologies.

More

KantarSport

KantarSport is our dedicated sports monitoring and sports research specialist unit that delivers genuine insights into the challenging sport and entertainment sector, playing a pivotal role in the sports sponsorship sector worldwide.

Working with sporting federations, sport rights holders, football clubs, sports clubs, teams, sports venues and sponsors across the globe.

More
footer breaker image
footer see more button

Keep In Touch

 

Share this page on

facebook link image twitter link image rss link image digg link image del.ici.ous link image stumble.upon link image LinkedIn